

My graphic design contributions to Team Fortress 2 Classic include HUD and UI elements, as well as promotional renders using existing/in-house assets.
Style match of the achievement icons used in the original Team Fortress 2's "class updates" circa 2008-2009, which use a limited palette and jagged shape language that evokes stencils. Appear in-game at 64 x 64.
Appear in-game at 64 x 32 or 128 x 32.
Renders created in the Source Filmmaker using assets belonging to Valve Software and assets created by the TF2 Classic team.